CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

Standard type character is strongly recommended over hardcore, for all players. It is also recommended that new players start in a normal mode world. Hard mode currently doubles the health and damage of all enemies and bosses, for little to no pay-off.

Mold Vein Necklace are great for a strong ranged loadout, with poison, recommended for fighting Azeos. They both drop from the enemies in these very difficult sub-biome dungeons, that give little other payoff.

Automate everything, because why not? Inputs and Outputs are not included in the size of constructions. 

And if you want to make sure you always have fresh ingredients, craft a hoe to clear out some farmland, and plant the seeds that you’ll inevitably pick up during your travels.

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Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!

Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way.

Opening up the wall beyond the starting area is where the game truly begins, and this is where our Core Keeper

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Wood Pickaxe helps mine the soft dirt biome walls more quickly. All walls can be slowly broken by punching continuously (except obsidian).

Copper Hoe tills the ground for planting seeds, to begin gardening. Hoes are also effective for lifting ground covering tiles and harvesting plants.

is gorgeous to watch as you run around with a torch, but if your hands are otherwise Core Keeper Gameplay occupied, it can get pretty dark down there. Keep a little stock of torches on hand to light up areas you’re going to be spending time in.

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